Design Technology

Intent

Design Technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education make an essential contribution to the creativity, culture, wealth and well-being of the nation.

The Design Technology Department

  • Mr Paul Thomas – Director of Learning
  • Mr Thomas Godwin – Second in Department
  • Mrs Stella Kirk – Food and Textiles Technician
  • Mrs Wendy Mitchell – Product Design Technician

Subject Content

Key Stage 3

In Years 7 and 8 students rotate the four subject areas in Design Technology and will undertake a project or a combined project in each of the following specialisms:

  1. Product Design
  2. Textiles Design
  3. Food Technology
  4. ICT

In Year 9, all students complete a combined project in: Electronics, ICT and Product Design The projects are designed to cover all aspects of the Design Technology National Curriculum, as well as provide students with core, transferable ICT skills. At the end of Semester 1, Year 9 students will make their option choices, they can choose from a range of pathways within DT. Please see individual subject areas for more information.

Year 7: Pencil Box

During the Product Design rotation, students will be introduced to the school workshop and taught how to use a wide range of tools and machinery safely. Through the manufacture of a pencil box, students will explore a range of materials and develop an understanding of their working properties and characteristics. Students will learn to apply tolerances during the development of their prototype to achieve an accurate and successful outcome.

Year 8: Mechanical Toy

During this rotation students will learn about mechanical systems through the manufacture of a mechanical toy. They will be learn how levers, linkages and cams work and how to convert rotary motion into reciprocating motion. Students will build upon their prior knowledge and skills of materials and specialist techniques, as well as explore the impact products have on the environment. Students will learn to develop prototypes that respond to the needs and wants of their client and be able to communicate ideas in 3D oblique and isometric.

Year 7: Chefs Apprentice Project

In this project students learn how to use the Food Technology room safely and confidently. They practice a variety of cooking techniques making both sweet and savory food products using a wide range of ingredients. Students are shown how to use the equipment in the room and will develop confidence and skill using basic equipment and the hob, grill and oven. Students are encouraged to evaluate their cooking using sensory analysis and think about how they would change the recipe if they were to make the dish again. We ask that all students bring their ingredients and a take home container to the food tech room before school on the day of the scheduled practical lesson.

Year 8: Designing for Others

Project Outline: In this project students explore different target groups including those with special dietary needs and the need to follow healthy eating guidelines. A range of sweet and savory dishes are made, building on the practical skills learnt in Year 7. Evaluations encourage students to write about the changes they made during practical tasks and developing their ideas to suit different dietary requirements. Presentation of food products is very important. Students are encouraged to think more independently about how to present their own work professionally. We ask that all students bring their ingredients and a take home container to the food tech room before school on the day of the scheduled practical lesson.

Year 7: Country Themed Pillow Project

In this project, you will be designing and making a pillow themed on ‘countries and cultures from around the world’. During this project, you will learn to research using a wide variety of sources, taking inspiration from current and past designers. You will learn how to create designs using different creative techniques. You will also learn how to use a variety of hand and machine techniques to create your pillowcase. These include dying, printing and sewing.

Year 8: Environmental Patterned Fabrics Project

Two key developments in the Textile industry are sustainability and the use of CAD/CAM (computer aided design and manufacture) this project is aims to bring the two together. First, you will learn why it is important for designers to consider the environment and how we can make ‘greener’ products. You will cover many different aspects of sustainability with-in the textiles industry, including environmental affects, moral and ethical issues, what is currently being done in industry and how we can improve. Next you will learn how to use desk-top publishing and vectorising software (CAD) to produce a range of fabric patterns that will encourage us to be more sustainable. The patterns you design must be suitable for CAM production, using the laser cutter to make block prints and stencils.

Year 7: ICT in School

The purpose of this project is to introduce the students to all the key programmes they will be using whilst at Hugh Christie and how to get the most from it at school and home. Students will learn computer architecture, organised filing of work and internet safety. Students will also use and apply various software application from Office 365, such as Outlook, OneDrive, Word, PowerPoint and Excel. The skills learnt in this project are transferable across all school subjects.

Year 9: Steady Hand Game

The steady hand game incorporates three different elements that will conclude in students taking home a fun and interesting game they have built themselves and also marketed.

The electronic section will give students an understanding of different systems, their inputs, processes and outputs. They will learn the purpose of different components and how to read their values e.g. resistors, Logic gates, Boolean gates and binary. Students will also learn about how to construct circuits with soldering, run a circuit simulation and programme components.

During the ICT section, students will be use Excel for creating charts and graphs to explain their steady hand game market research. They will also use Excel to formulate the costing of the game. They will then create game instructions and problem solving tips using Word. To help promote the steady hand game to potential clients, students will make and present a PowerPoint presentation.

In Product design students will use their research to write a clear specification of what the game should look like. After designing and modelling potential ideas, the final product casing and decoration will be made using the laser cutter, vacuum forming and MDF construction.

Design Technology Learning Journeys (KS3)

Key Stage 4

AQA GCSE Design and Technology

Everything, from mountain bikes to mobile phones, furniture to buildings, have been designed. Students of Design and Technology will learn to understand the balance between products looking good (aesthetics) and meeting a demand (function).

Design and Technology encourages creativity and innovation when responding to the needs of others. It nurtures problem-solving skills and through the iterative design process, students are encouraged to continually evaluate and develop their ideas. In addition to learning about designing and making processes, material technology and programmable systems and control, pupils develop important life skills and personal qualities such as team working, resilience, resourcefulness and enterprise.

GCSE Design and Technology will prepare students to participate confidently and successfully in an increasingly technological world. Students will gain awareness and learn from wider influences on Design and Technology including historical, social, cultural, environmental and economic factors. Students will get the opportunity to work creatively when designing and making and apply technical and practical expertise.

  • Year 9
    In Year 9 the curriculum has been developed as a gateway to the new GCSE Design and Technology course where students are able to specialise in Product Design. Students are introduced to the knowledge, skills and vocabulary through small projects.
  • Year 10
    In Year 10 students will deepen their understanding of the following through both theory and practical projects: Core technical principles, Specialist technical principles, Designing and making principles
  • Year 11
    In Year 11 students will undertake their NEA based on a contextual challenge set by the exam board. In addition, students will continue to prepare for their written exam.

Paper 1: Written Exam

What’s assessed:

  • Core technical principles
  • Specialist technical principles
  • Designing and making principles

In addition:

  • at least 15% of the exam will assess maths
  • at least 10% of the exam will assess science.

How it’s assessed:

  • Written exam: 2 hours (100 marks and 50% of GCSE)

Questions:

  • Section A – Core technical principles (20 marks) A mixture of multiple choice and short answer questions assessing a breadth of technical knowledge and understanding.
  • Section B – Specialist technical principles (30 marks) Several short answer questions (2–5 marks) and one extended response to assess a more in depth knowledge of technical principles.
  • Section C – Designing and making principles (50 marks) A mixture of short answer and extended response questions.

NEA (Non-Exam Assessment) in Year 11

What’s assessed

Practical application of:

  • Core technical principles
  • Specialist technical principles
  • Designing and making principles

How it’s assessed:

  • Non-exam assessment (NEA) – 30–35 hours approx. (100 marks and 50% of GCSE)

Substantial Design and Make Task Assessment Criteria:

  • Identifying and investigating design possibilities
  • Producing a design brief and specification
  • Generating design ideas
  • Developing design ideas
  • Realising design ideas
  • Analysing & evaluating
  • Students will produce a prototype and a portfolio of evidence

Note: This specification has strong links to Science and Maths. Students are also expected to learn across all specialist subjects, however will focus on one specialist area (timber-based materials) in more depth for the NEA.

AQA GCSE Food Preparation and Nutrition

Year 9

Year 9 is a gateway course to the AQA GCSE in Food Preparation and Nutrition (8585) specification. Students work on developing their practical skills on a number of recipes introducing cooking with both fish and meat. Students work on developing skills of recipe planning and timekeeping in a practical setting. The importance of food hygiene and the safe storage, handling, preparation and cooking of ingredients particularly those with a high risk of food spoilage and contamination is a continued focus. The nutritional value of food is investigated this year. Students study the 5 Nutrients including the function in the body, good food sources and the effects of excess and deficiency. Students also complete nutritional analysis for all recipes, sometimes using computer software, and include this in evaluations and future planning. There will be Practical and Theory Assessment every term. Students are actively encouraged to cook at home, practicing recipes for assessments as well as family recipes and the preparation of any meals. Any additional experience with different equipment and ingredients is useful in developing confidence and transferable skills in the kitchen.

Year 10

Year 10 students continue with the theory and practical work to complete the requirement of the specification by the end of the year. Students research and make dishes to meet the nutritional needs of children, teenagers, adults and older adults throughout the year. We also consider special dietary needs related to health, religious and moral choices and health conditions. Evaluations are more detailed and include the nutritional value and the cost of ingredients as well as the suitability for different groups. Food science is a strong theme this year learning about the functional and chemical properties of protein, carbohydrates, fats and oils, the function of water and energy including PAL and BMI. Through practical work students learn about how and why food is cooked using different cooking techniques and processes and the science behind this including how nutritional value of food is affected by different cooking techniques and preparation methods. Sustainability and food provenance is a strong thread again with discussion on the importance of reducing food waste and the impact of food labelling and packaging on consumer choices. Regular practical and theory assessment continues every term, this time with 2 hour practical exams where students must plan and cook 2 recipes relevant to their chosen target group. The skill of dovetailing practical tasks to maximize the use of time and ensure both dishes are served together at the end is developed here in preparation for the 3-hour practical assessment in year 11 where students will need to cook 3 dishes.

Year 11

This year we focus on revision for the final written exam in June and completion of two Non Exam Assessment projects. NEA1 starts in September and is completed by the end of Term one. This project involves the scientific investigation into the function of ingredients in a food product. The topic is released by AQA on 1st September each year. NEA2 starts at the start of Term 2 and is completed in by the end of Term four. The topic is released by AQA on 1st November. Students will research the topic and identify suitable recipes to meet the task requirement. This may be to cook for a specified cuisine, dietary need or age group. Students will cook 4 suitable recipes to meet the specification and demonstrate a range of high level cookery skills. The final practical exam involves preparing and making 3 of the original recipes, using similar cookery skills, with some development of the theme. A pizza in the first trial would be developed into calzone in the final three, a chicken pie developed into a chicken pasty and so on. NEA projects are marked and moderated during March with the final marks submitted to AQA in early May. Students are expected to work independently using homework time throughout the year on revision for the final written exam in June. There will be regular assessment during the year and revision lessons will commence in Term 5 when all NEA projects have been submitted.

Paper 1: Written Exam

What’s assessed:

  • Food, nutrition and health
  • Food science
  • Food safety
  • Food choice
  • Food provenance

How it’s assessed:

  • Written exam: 1 hour 45 minutes (100 marks and 50% of GCSE)

Questions:

  • Multiple choice questions (20 marks)
  • Five questions each with a number of sub questions (80 marks)

NEA (Non-Exam Assessment) in Year 11

What’s assessed

Task 1: Food Investigation (30 marks)
Students’ understanding of the working characteristics functional and chemical properties of ingredients. Practical investigations are a compulsory element of this NEA task.

Task 2: Food preparation assessment (70 marks)
Students’ knowledge, skills and understanding in relation to the planning, preparation, cooking, presentation of food and application of nutrition related to the chosen task. Students will prepare, cook and present a final menu of three dishes within a single period of no more than three hours, planning in advance how this will be achieved.

How it’s assessed:

  • Task 1: Written or electronic report (1500-2000 words) including photographic evidence of the practical investigation.
  • Task 2: Written or electronic portfolio including photographic evidence. Photographic evidence of the three final dishes must be included.

AQA GCSE Textile Design (Art and Design)

Textile design is defined as the creation of designs and products for woven, knitted, stitched, printed or decorative textiles that might have a functional or nonfunctional purpose.

This course has been designed to allow students to develop knowledge and understanding during the course through a variety of learning experiences and approaches, including engagement with sources. This will allow them to develop the skills to explore, create and communicate their own ideas. Students will demonstrate these skills through the development, refinement, recording, realisation and presentation of their ideas through a portfolio and by responding to an externally set assignment (exam).

Year 9

Year 9 is a gateway course to the AQA GCSE Textile design. Students will work on one project in semester 2. Each project will be given a starting point. Students will develop their investigation and analysis abilities, experimentation of practical skills, ability to explain their work and consolidate their understanding by producing an outcome.

Year 10

Your first project in Year 10 will run from September to February Half Term. Again, you will be given a themed starting point. During this project you will develop skills using a variety of textile techniques in relation to surface qualities and texture. Your focus will be in showing an understanding of the Assessment Objectives when refining and developing ideas. Your second project in Yr10 will run from February Half Term to the end of the year. You will have more direction to decide your own starting point and should demonstrate all assessment objectives to the best of your ability.

Year 11

In Year 11, you will begin the mock exam work. You will be able to select your own starting point from a selection given to you, and will have the 1st term to develop your ideas and research. This will culminate in a mock exam sat during the second term. It will be your choice what your end product will be. Your Mock Exam work can count towards your portfolio too. After Christmas, once the exam board have released the paper, you will begin preparation for your final exam. Again, you will have the option of selecting your own starting point from the ones suggested by the exam board. January – Easter will be time for you to prepare a response to your chosen starting point by researching, experimenting and developing your ideas.

Component 1: Portfolio

What’s assessed

A portfolio that in total shows explicit coverage of the four assessment objectives. It must include a sustained project evidencing the journey from initial engagement to the realisation of intentions and a selection of further work undertaken during the student’s course of study. Each student must select and present a portfolio representative of their course of study.

The portfolio must include both:

  1. A sustained project developed in response to a subject, theme, task or brief evidencing the journey from initial engagement with an idea(s) to the realisation of intentions. This will give students the opportunity to demonstrate, through an extended creative response, their ability to draw together different areas of knowledge, skills and/or understanding from across their course of study.
  2. A selection of further work resulting from activities such as trials and experiments; skills-based workshops; mini and/or foundation projects; responses to gallery, museum or site visits; work placements; independent study and evidence of the student’s specific role in any group work undertaken.

How it’s assessed:

  • No time limit, 96 marks, worth 60% of GCSE

Component 2: Externally Set Assignment

What’s assessed

Students respond to their chosen starting point from an externally set assignment paper relating to their subject title, evidencing coverage of all four assessment objectives. The externally set assignment provides students with the opportunity to demonstrate, through an extended creative response, their ability to draw together different areas of knowledge, skills and/or understanding in response to their selected starting point.

How it’s assessed:

  • Preparatory period followed by 10 hours of supervised time (96 marks and 40% of GCSE)

Design Technology Learning Journeys (KS4)

Key Stage 5

WJEC Eduqas A Level Design Technology: Fashion Design

A-Level in Design and Technology (Fashion and Textiles) offers a unique opportunity for learners to identify and solve real problems by designing and making products. Design and technology (Fashion and Textiles) is an inspiring, rigorous and practical subject. This course encourages learners to use creativity and imagination when applying iterative design processes to develop and modify designs, and to design and make prototypes that solve real world problems, considering their own and others’ needs, wants, aspirations and values. The course enables learners to identify market needs and opportunities for new products, initiate and develop design solutions, and make and test prototypes. Learners should acquire subject knowledge in design and technology (Fashion and Textiles), including how a product can be developed through the stages of prototyping, realisation and commercial manufacture.

Component 1: Design and Technology in the 21st Century

One written examination: 3 hours (50% of qualification)

The examination includes a mix of structured and extended writing questions assessing learners’ knowledge and understanding of: technical principles, designing and making principles, along with their ability to: analyse and evaluate wider issues in design and technology.

Component 2: Design and Make Project

Non-Exam Assessment: Approximately 80 hours 50% of qualification

A sustained design and make project, based on a brief developed by the candidate, assessing the candidate’s ability to:

  • Identify, investigate and outline design possibilities.
  • Design and make prototypes.
  • Analyse and evaluate design decisions and outcomes, including for prototypes made by themselves and others.

AQA A Level Design Technology: Product Design

Learning about Design and Technology at A level strengthens learners’ critical thinking and problem-solving skills within a creative environment, enabling them to develop and make prototypes/ products that solve realworld problems, considering their own and others’ needs, wants, aspirations and values. AQA’s A Level qualification requires learners to identify market needs and opportunities for new products, initiate and develop design solutions, and make and test prototypes/products. Learners should acquire subject knowledge in design and technology, including how a product can be developed through the stages of prototyping, realisation and commercial manufacture. This qualification will excite and engage learners with contemporary topics covering the breadth of this dynamic and evolving subject. It will create empathetic learners who have the ability to confidently critique products, situations and society in every walk of their lives now and in the future.

There are two written exam components and one extended design project that will be graded at the end of the two-year course.

Exam Paper 1 – Technical Principles

  • 120 marks, 2 hours 30 minutes written paper – 30% of total A level
  • This paper is a mixture of short answer and extended response.

Exam Paper 2 – Designing and making principles

  • 80 marks, 1 hour 30 minutes written paper- 20% of total A Level.
  • Mixture of short answer and extended response questions.

Section A:

  • Product Analysis: 30 marks
  • Up to 6 short answer questions based on visual stimulus of product(s).

Section B:

  • Commercial manufacture: 50 marks
  • Mixture of short and extended response questions

Non-Exam Assessment

  • Practical application of technical principles, designing and making principles. 100 marks, 50% of total A level.

Evidence

Written or digital design portfolio and photographic evidence of final prototype. Learners identify a design opportunity or problem from a context of their own choice, and create a portfolio of evidence I real time through the project to demonstrate their competence.

Design Technology Learning Journeys (KS5)

Remote Learning

Year 7 Remote Learning Resources

Food Preparation & Nutrition

Product Design

Textiles

Year 8 Remote Learning Resources

Food Preparation & Nutrition

Product Design

Textiles

Year 9 Remote Learning Resources

Food Preparation & Nutrition

Product Design

Textiles

Digital Information Technology (DIT)

Year 10 Remote Learning Resources

Food Preparation & Nutrition

Product Design

Textiles

Digital Information Technology (DIT)

Year 11 Remote Learning Resources

Food Preparation & Nutrition

Product Design

Textiles

Digital Information Technology (DIT)

Year 12 Remote Learning Resources

Product Design

Year 13 Remote Learning Resources

Product Design